MindsEye Drops New Trailer Ahead of June 10 Launch

Two armed men stand back to back in a futuristic landscape filled with drones and a city skyline, the bold MindsEye logo glowing above.

Build A Rocket Boy is getting ready to launch MindsEye, its cinematic action-adventure game led by former GTA V producer Leslie Benzies. The studio released a brand-new trailer today called “Introducing MindsEye,” along with fresh details about the game’s powerful creation tools and post-launch support.

MindsEye hits PC, PlayStation 5, and Xbox Series X|S on June 10, and it’s shaping up to be more than just a one-and-done story. In addition to its narrative-driven campaign, the game includes tools that let you design your own missions and scenarios, using the same system the developers are using for future content.

Let’s take a closer look at the world, campaign, and the features driving all the excitement.

A Warped Reality in the Heart of Redrock

MindsEye is set in Redrock, a near-future city where shady corporations, rogue AI, and military power all collide. You play as Jacob Diaz, a former soldier dealing with fragmented memories linked to a strange neural implant called the MindsEye.

Things start small but quickly spiral. As Jacob digs deeper, he uncovers a conspiracy that threatens way more than just his past. The game’s story is linear, built to pull you through a focused campaign with big twists and plenty of cinematic moments. Jacob’s MindsEye implant is linked to a drone, giving him a tactical edge during recon and combat.

It’s all powered by Unreal Engine 5, so expect sharp visuals, dramatic lighting, and action sequences that look like they came straight out of a blockbuster.

A shiny humanoid robot stands in a futuristic setting with screens and lights in the background, its eyes glowing with the intelligence of MindsEye technology.

Cinematic Action with Driving, Combat, and More

MindsEye mixes third-person action with high-speed driving and cinematic pacing. You’ll switch between on-foot combat and vehicle sequences as the story progresses, with set pieces that push the narrative forward. The developers describe it as a tightly crafted experience, focused more on story than open-world roaming.

Combat looks punchy and fast, with a mix of gunfights and scripted encounters. Driving plays a big role too, with sequences that take you through Redrock’s streets, industrial zones, and everything in between.

Unreal Engine 5 helps tie everything together. From lighting to character animations, the presentation leans into a film-like feel. The focus isn’t just on big explosions, it’s on keeping the action and story moving together, scene by scene.

A person with a gun runs from a huge explosion and burning car on a city street at night, as if straight out of a MindsEye action sequence.

Create, Share, Repeat: The Game Creation System

Alongside the campaign, MindsEye includes a set of Game Creation Tools that let you build your own missions and scenarios using in-game assets. Whether you want to build a shootout, chase, puzzle, or full mission, you’ll have access to the same tools the studio uses to create official content.

The system is designed to be easy to learn, so you don’t need dev experience to try it out. You can tweak objectives, set up encounters, and play around with the world of Redrock in new ways. It’s not just a level editor—it’s a full toolkit meant to keep things fresh after launch.

MindsEye isn’t stopping at launch. Build A Rocket Boy plans to roll out new content every month using the same Game Creation System available to users. That includes developer-made missions, extra challenges, and new assets. Combined with community creations, the goal is to keep the game active long after release.

Game development interface powered by MindsEye, featuring desert buildings, military vehicles, and intuitive asset selection menus on screen.

MindsEye’s Vision Is Starting to Take Shape

The new “Introducing MindsEye” trailer gives a closer look at the game’s world, its dramatic story, and the unique Game Creation System. Between cinematic story beats and hands-on mission design, this isn’t just a typical action game, it’s also a chance to build your own missions using the same tools as the developers, no experience required.

I usually stick to the main story in these kinds of games, but the creation tools actually look manageable, even for someone like me. Being able to drop in a chase or set up a mission without needing dev skills is a nice surprise, and I’m more tempted to try it than I expected.

MindsEye launches June 10 for PlayStation 5, Xbox Series X|S, and PC. Are you in it for the story, the tools, or both?

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Jon Scarr (4ScarrsGaming)

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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